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Unit name |
Computer Graphics |
Unit code |
COMS30115 |
Credit points |
10 |
Level of study |
H/6
|
Teaching block(s) |
Teaching Block 2 (weeks 13 - 24)
|
Unit director |
Professor. Chalmers |
Open unit status |
Not open |
Pre-requisites |
COMS21201 |
Co-requisites |
None |
School/department |
Department of Computer Science |
Faculty |
Faculty of Engineering |
Description including Unit Aims
This unit develops a fundamental knowledge of computer graphics and spatial awareness and discusses creating virtual models of complex real-world scenes.
Modelling (5 lectures)
- 3D geometry
- Nurbs and polygons,
- The natural world: ocean-waves, L-Grammars, fractals
Practical modelling & Lighting
- spatial awareness: sketching, negative spaces
- learning a professional 3D modelling tool
Rendering
- textures: applying textures, bump mapping
- lighting: diffuse and specular, Phong, Gourard shading, shadows
- raytracing: ray definition, ray-plane intersection, spatial subdivision
Intended Learning Outcomes
On completion of this unit students will:
- have a detailed knowledge of three-dimensional geometry
- be able to model complex real world phenomena
- have experience of using a professional 3-D modelling software system
- have experience of performing rendering techniques
Teaching Information
20 lectures, 24 hours of laboratory sessions. A further 56 hours are nominally set aside for coursework, private study, etc.
Assessment Information
50% Exam, 50% Coursework
Reading and References
Recommended
- B. Edwards “Drawing on the right side of the brain”
- A. Watt “Three dimensional computer graphics”Addison-Wesley, 3rd ed, ISBN 0201398559, 1993.
Background
- Foley, Van Dam, Feiner and Phillips. Introduction to Computer Graphics. Addison Wesley. £35.99. 1993. ISBN: 0-201-60921-5. Watt and Policarpo. The Computer Image. Addison-Wesley. £39.29 1998. ISBN: 0-201-42298-0.