Unit information: Creativity and Co-Creation in 2027/28

Please note: Programme and unit information may change as the relevant academic field develops. We may also make changes to the structure of programmes and assessments to improve the student experience.

Unit name Creativity and Co-Creation
Unit code INOV30009
Credit points 40
Level of study H/6
Teaching block(s) Teaching Block 1 (weeks 1 - 12)
Unit director Mr. Bartlett
Open unit status Not open
Units you must take before you take this one (pre-requisite units)

None.

Units you must take alongside this one (co-requisite units)

None.

Units you may not take alongside this one

None.

School/department Centre for Innovation
Faculty Faculty of Arts

Unit Information

Why is this unit important?

In today’s complex and rapidly evolving world, the ability to bring together diverse perspectives to co-create solutions is a powerful skill that is in high demand across industries. This unit provides you with practical tools and methods to facilitate creative workshops, empowering teams to unlock their full potential and generate sustainable and innovative ideas. Learn how to lead diverse teams, facilitating workshops and co-creation sessions with real-world clients. This unit emphasizes creative problem-solving, lateral thinking, and collaboration – essentials for fostering innovation.

How does this unit fit into your programme of study

In the third year of the programme, you will be expected to exhibit an understanding and application of design principles, reflecting a significant advancement in intellectual standards. You will learn to foster creative environments by practising techniques for innovative thinking and effectively leading diverse teams including challenging conventional ideas, facilitating productive workshops and collaborating with real-world clients to develop and implement novel solutions. Additionally, you will be required to integrate design with strategic thinking, crafting comprehensive business strategies that align creative visions with organisational goals.

Your learning on this unit

An overview of content

Designers need to be able to foster the conditions for creative thinking and innovation in any environment. Exploring the fields of creative problem solving and lateral thinking, you will learn to lead diverse teams of designers and non-designers in the envisioning of new and novel ideas and solutions. Through in-class workshops you will learn how to challenge orthodoxies, suspend judgment, restructure patterns and conduct brainstorming. Partnering with a real-world client, you will acquire experience in workshop facilitation, participatory design, and co-creation.

How will students, personally, be different as a result of the unit

You will develop a deep understanding of creative problem-solving techniques, gaining the confidence to apply these methods in diverse settings. You will think more laterally, more sustainably, embracing ambiguity and uncertainty as opportunities for innovation. By honing your facilitation skills, you will learn how to lead groups, foster collaborative environments, and inspire teams to co-create novel solutions.

Learning Outcomes

On successful completion of this unit, students will be able to:

  1. Apply lateral thinking and generative methods to independently plan and lead creative exploration and problem-solving sessions with diverse stakeholders.
  2. Critically evaluate and systematically apply design thinking principles in addressing complex and ambiguous organizational and social challenges.
  3. Demonstrate facilitation and co-creative problem-solving skills, making informed judgments and guiding participants through structured and reflective processes.
  4. Communicate and justify design processes and solutions to non-designers through the creation of conceptual models.
  5. Critically foster co-creation and collaborative practices by synthesizing and interpreting diverse ideas from stakeholders, while positioning and validating creative problem-solving approaches as integral to culture and organizational practices

How you will learn

How you will learn

Teaching will be an interactive studio with live workshop sessions and in-person lectures. The primary delivery mode is through problem-based projects and assignments of varying length. The pedagogy is discursive with an emphasis on student presentations, peer group learning, and workshops. This simulates the group-based professional context of design practices and allows for the kind of discussion, debate, and diversity of perspective that really stimulates creative learning. Teaching and assessments are focused on real-world ‘live’ problems to build required technical skills and add to the authenticity of what is being learnt and why. Students regularly practise their subject outside formal taught sessions.

How you will be assessed

Tasks which help you learn and prepare you for summative tasks (formative):

Workshop Plan (group assessment), 1000 words or equivalent (0% Not Required for Credit) [ILOs 1,3,4]

Tasks which count towards your unit mark (summative):

Reflective Critique (individual assessment) 2000 words or equivalent (30%), [ILOs 4,6]

Workshop Report (group assessment) 5000 words or equivalent (70%), [ILOs1-5]

When assessment does not go to plan

When required by the Board of Examiners, you will normally complete reassessments in the same formats as those outlined above. However, the Board reserves the right to modify the form or number of reassessments required. Details of reassessments are normally confirmed by the School shortly after the notification of your results at the end of the academic year.

Resources

If this unit has a Resource List, you will normally find a link to it in the Blackboard area for the unit. Sometimes there will be a separate link for each weekly topic.

If you are unable to access a list through Blackboard, you can also find it via the Resource Lists homepage. Search for the list by the unit name or code (e.g. INOV30009).

How much time the unit requires
Each credit equates to 10 hours of total student input. For example a 20 credit unit will take you 200 hours of study to complete. Your total learning time is made up of contact time, directed learning tasks, independent learning and assessment activity.

See the University Workload statement relating to this unit for more information.

Assessment
The assessment methods listed in this unit specification are designed to enable students to demonstrate the named learning outcomes (LOs). Where a disability prevents a student from undertaking a specific method of assessment, schools will make reasonable adjustments to support a student to demonstrate the LO by an alternative method or with additional resources.

The Board of Examiners will consider all cases where students have failed or not completed the assessments required for credit. The Board considers each student's outcomes across all the units which contribute to each year's programme of study. For appropriate assessments, if you have self-certificated your absence, you will normally be required to complete it the next time it runs (for assessments at the end of TB1 and TB2 this is usually in the next re-assessment period).
The Board of Examiners will take into account any exceptional circumstances and operates within the Regulations and Code of Practice for Taught Programmes.