Unit information: Advanced User Experience Design in 2028/29

Please note: Programme and unit information may change as the relevant academic field develops. We may also make changes to the structure of programmes and assessments to improve the student experience.

Unit name Advanced User Experience Design
Unit code INOVM0030
Credit points 20
Level of study M/7
Teaching block(s) Teaching Block 2 (weeks 13 - 24)
Unit director Mr. Hinchliffe
Open unit status Not open
Units you must take before you take this one (pre-requisite units)

None

Units you must take alongside this one (co-requisite units)

None

Units you may not take alongside this one

None

School/department Centre for Innovation
Faculty Faculty of Arts

Unit Information

Why is this unit important?

‘Advanced User Experience Design’ builds upon foundational UX principles to explore deeper intricacies and advanced techniques of creating engaging and effective user interfaces. This unit is critical for mastering the art and science behind crafting experiences that resonate with users, emphasising the role of design thinking, user research, and prototyping in innovating user-centric digital solutions. It prepares students to lead UX design projects, pushing the boundaries of how digital products interact with their users.

How does this unit fit into your programme of study?

Positioned after the ‘User Experience Design Fundamentals’, this advanced unit delves into complex UX challenges and emerging trends. It complements the broader digital innovation curriculum by focusing on the user aspect of digital products, ensuring students can integrate advanced UX strategies into their comprehensive digital innovation projects. It's essential for students aiming to specialise in UX design or incorporate high-level UX considerations into their digital innovation endeavours.

Your learning on this unit

An Overview of Content

This unit delves into advanced topics in user experience (UX) design, focusing on key areas such as interaction design, usability testing, and responsive design. Throughout the course, students will have the opportunity to collaborate with leading UX design agencies, providing hands-on learning and the chance to engage in real-world project work. The unit culminates with the development and testing of a comprehensive UX prototype, enabling students to apply and showcase the skills they have acquired.

Personal Development as a Result of the Unit

This unit delves into advanced topics in user experience (UX) design, focusing on key areas such as interaction design, usability testing, and responsive design. Throughout the course, students will have the opportunity to collaborate with leading UX design agencies, providing hands-on learning and the chance to engage in real-world project work. The unit culminates with the development and testing of a comprehensive UX prototype, enabling students to apply and showcase the skills they have acquired.

Learning Outcomes

  1. Analyse and synthesise advanced topics in UX design, including interaction design, information architecture, and user psychology.
  2. Develop comprehensive UX design projects, applying advanced methodologies and tools.
  3. Conduct and apply findings from detailed user research and usability testing to inform design decisions.
  4. Critically evaluate UX designs, considering accessibility, inclusivity, and technological advancements.

How you will learn

How You Will Learn

This unit employs a project-based learning approach, emphasizing real-world application, collaboration, and reflective practice. Students will participate in a variety of activities designed to enhance their understanding and skills in user experience (UX) design. These activities include engaging in agency-led design sessions, conducting user research and testing, and collaborating on the development of a UX prototype.

To support learning and preparation for the final assessment, students will conduct and participate in advanced UX design workshops. These workshops will focus on key aspects of user experience design, including user research, interactive design, and usability evaluation. The workshops will incorporate valuable feedback from industry collaborators, enhancing the practical and professional relevance of the learning experience.

How you will be assessed

Tasks which help you learn and prepare you for summative tasks (formative):

Mentorship and critique sessions with UX professionals will enhance design execution. Early Design Concept submissions will refine user-centric strategies. A Design Review Session provides a platform for feedback and further refinement from experienced designers.

Tasks which count towards your unit mark (summative):

Team Project, 3000 words or equivalent (75%). [ILOs 1, 2, 3, 4]
A team-produced presentation of a student-developed design solution, including research, prototype(s), and relevant user input.
For the Team Project, the word count will be shared across the group.

Individual autoethnographic reflective critique, 1000 words or equivalent (25%). [ILOs 1, 2, 3, 4]
An individual autoethnographic reflective critique on your input into the project.

When assessment does not go to plan

When required by the Board of Examiners, you will normally complete reassessments in the same formats as those outlined above. However, the Board reserves the right to modify the form or number of reassessments required. Details of reassessments are normally confirmed by the Centre shortly after the notification of your results at the end of the academic year.

Resources

If this unit has a Resource List, you will normally find a link to it in the Blackboard area for the unit. Sometimes there will be a separate link for each weekly topic.

If you are unable to access a list through Blackboard, you can also find it via the Resource Lists homepage. Search for the list by the unit name or code (e.g. INOVM0030).

How much time the unit requires
Each credit equates to 10 hours of total student input. For example a 20 credit unit will take you 200 hours of study to complete. Your total learning time is made up of contact time, directed learning tasks, independent learning and assessment activity.

See the University Workload statement relating to this unit for more information.

Assessment
The assessment methods listed in this unit specification are designed to enable students to demonstrate the named learning outcomes (LOs). Where a disability prevents a student from undertaking a specific method of assessment, schools will make reasonable adjustments to support a student to demonstrate the LO by an alternative method or with additional resources.

The Board of Examiners will consider all cases where students have failed or not completed the assessments required for credit. The Board considers each student's outcomes across all the units which contribute to each year's programme of study. For appropriate assessments, if you have self-certificated your absence, you will normally be required to complete it the next time it runs (for assessments at the end of TB1 and TB2 this is usually in the next re-assessment period).
The Board of Examiners will take into account any exceptional circumstances and operates within the Regulations and Code of Practice for Taught Programmes.